Summoning Technique: Flower Heaven

The power of Summoning Technique: Flower Heaven is to "make children's games real". The jutsu makes the rules and anyone who steps within the boundaries of the Sarutahiko's range is forced to play by those rules, including Seireitou himself. According to Seireitou, "if you win you live, if you lose you die". However, the amount of chakra required is staggering and Seireitou will only use it against an opponent he has sworn to kill by any means. Several games have been shown already by Seireitou but have not been named; one technique causes tornado winds to flow from Seireitou's sakabatō to envelope the target. This move originally gave the impression that Seireitou has wind-natured chakra. However, this too is a game. In this case, it is a spinning top game. Another technique is a color-based game where you say the name of the color you want to target with a jutsu or physical strike and you cannot harm anything else. If the color that you call does not exist on your body, the damage is minimal (unless it is in the event of a jutsu, which will end up doing nothing to the opponent), even if the attack would normally inflict a much more severe wound. The opposite is true; by calling out a color you're wearing and attacking, the damage given is proportional to the amount of that color on you. To maximize damage, you have to use a color that maximizes the risks to your person as well as your enemy. For example, by wearing white robes and calling "white," one would inflict massive damage on a enemy if struck even if the actual blow itself was minimal or minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return.