Sengoku Rebirth: Chapter One: Winter is Upon Us


 * ''Notice: By entering this Arc you are here by faced under fair play, meaning there will be unbiased prejudice and equal rights to all those participating. Engage in conditions that are in character, and play in character. As of now, you are presently submitting to my GMing, by roleplaying in this arc you are permitting me to alter, change, or redirect the course of the individuals within said Arc, or prohibit any action that would alter the course of the plot by my definitions. Failure to concede will result in removal of those involved. Any sort of bias, prejudice, or meta gaming will result in immediate termination, on which I will not rethink. By entering this Arc, you understand that not all those who enter will survive, and the scenarios you have been given, will be taken, characters may, and will die. By entering this Arc you understand that you may not gain anything, but you also may gain untold treasures and a huge power in the turning point of the future Arcs. Good luck, and have fun.

In addition, to make things more random, I placed you all in random lands by simply rolling a dice. Thanks!''

"The season of death; winter is upon us.."

Fall is a season of peace, stillness and rest. During such time, shinobi meet with other tribes and establish alliances, migrate to different regions looking for new opportunity, and acquire food which eventually becomes scarce in the season thereafter. Every active volcano is at rest, earthquakes cease and the heavens no longer roar and strike the earth with its powerful bolts of lightning. For people on earth, fall is a hope; the New Year and a hope for something better. However, peace is short-lived as we all know thus autumn is the shortest season.

One week of this season remains and thus clans begin making choices on whether to stick it out in their current nation or move forward to another for the seasons to come until the next fall approaches. They begin to decide if trades with other clans should be made or if they should bunker up and find shelter for the season. Whatever clans decide, they realize that opportunities await that could either put them in danger or prove extremely beneficial to them. Whatever happens, it’s up to the leaders of the clans to decide and quickly, because in eight days every opportunity will be lost.

In the land of fire, herds of buffalo roam the plains prodigiously. Possessing several uses, buffalo are resourceful to those that can manage to truly kill and capture them. Their waste can be used as fuels for fire, their hides can be tanned into tough leather to serve as bags, jackets, etc. The buffalo’s hair can be used to make thick coats that protect your tribe from the harsh winters, the horns can be made into weapons and the meat of the buffalo can feed your clan for the entire winter if you acquire enough of it.

In the land of wind, larges caves are carved out among the land providing plenty of shelter for those hoping to stay bunkered during the winters. In addition, large supplies of oil lay under the sands of the land of wind, providing financial stability to anyone who can plunge for the black gold and secure it. Daimyo are willing to sell their own children for such a treat.

The Land of Earth is plentiful with shelter; underground caverns and hot springs that provide heat during the cold times during the winter. The ultimate land to remain bunkered and safe from the winter is indeed under the protection of the mountains in the Land of Earth, hopefully deep underground where the burning core of the earth can supply it’s unhealthy warmth.

The Land of Lightning itself possesses an incredible amount of metals; gold, iron, titanium, etc. These metals can be used for a variety of things such as constructing weapons, or even making shelter to protect yourself in for the harsh seasons to come henceforth.

Other nations are houses to other resources: Land of Iron host the strongest forest in the entire world, Land of Tea is host to the most powerful herbs known to the shinobi world and the Land of Demons hold secret artifacts that could prove helpful in future endeavors. While each land holds its own reward, the risk is equally influential. To travel inbetween each land would take a total of three days,