User blog comment:Chrono Nexus/The Chunin Exams/@comment-2089817-20130428092723/@comment-3454557-20130429011419

I do agree on the egotism assessment, which makes it no less truthful a statement. I can understand where you're coming from. I know coming up with fresh new ideas isn't easy... it's a habit you have to develop. I know many users will find it challenging, but I believe that they can overcome this challenge, and be better off for it. Many I believe, will turn away from KG, and look to developing techniques instead. I hope so. I also know, for a fact, that when someone makes something unique, something that is "his" in thought as well as deed, he has invested a piece of himself in it. This personal investment compels the creator to care about his character. He feels the joys and sorrows, the highs and lows of the story more acutely for it. Excitement beyond simple wonder and awe becomes possible. That edge of fear, the potential of loss, inspires a host of emotions in the player. This sense of risk and conflict, of potential for both glory and doom, is the makings of a good story. And that's why we're all here right? To share our stories. A story should have a soul in it, a spirit that drives the reader deep into its embrace. That's my feeling on the matter.