Psychic Spirit Possession Technique

Name: Psychic Spirit Possession Technique

Type: Ninjutsu

Rank: B-rank

Range: Short range to mid range (0-10 meters)

Hand seals: Ushi Hitsuji Ne Mi

User(s): Masahiko Yamanaka

Description

This jutsu was originally invented by Masahiko Yamanaka by taking advantage of his mastery of the Yamanaka clan techniques. It is an excellent finishing move if executed under the prober circumstances. After performing the hand seals correctly, the jutsu takes its effect on the targeted enemy. Masahiko’s entire body is turned into chakra and combines with the chakra of the victim. When combined, the two chakras start draining on each other until one of them runs out. Whoever runs out first will be left unconscious and completely drained of chakra. The outcome is decided by the one who had the largest chakra reserves at the time the jutsu took effect. For this reason Masahiko is forced to always build up his chakra reserves through meditation. If Masahiko at the start of a fight possesses more chakra than his opponent, the jutsu will work as a one-hit knock-out. However, if Masahiko’s chakra reserves are lesser than an opponent’s, he will have to find a way to tire him out before he can execute the jutsu. For this purpose Masahiko uses chakra saving Taijutsu like the Razor String Whirlwind or Breathtaking Artist Showdown.

The jutsu works best in one-on-on fights since Masahiko remaining chakra is equal to the difference between his and the opponents original chakra. This difference is rarely high so even if the jutsu succeeds, Masahiko will be left with too less chakra and stamina to defend himself from other nearby threats.

Even though the technique is a mid range, it is most often used if Masahiko can make physical contact with the target. This is a necessary precaution to ensure that the jutsu will hit since a travels quite slowly and is therefore fairly easy to dodge at longer distances. If he misses, he will chakra will change back to his normal body but his speed is almost halved for a few minutes (more than enough for an enemy to take him out).