User blog comment:Chrono Nexus/The Chunin Exams/@comment-2089817-20130428092723

The only thing I want to question here is what you wrote here, Chrono:

If your KG is canonical, your character must employ the KG in a distinctly unique or innovative fashion, or I will deny it out of hand (this is in the interest of supporting creativity and variety).

If this is a competition for Genin, it should be noted that Genin would hardly have learned to wield their kekkai genkai in the "unique" or "innovative" fashion that your wording suggests that you are expecting. They are beginners. In the martial arts, Taekwondo for example, they would be the equivalent to yellow belts (martial arts knowledge still fresh and new), with Chunin being green/blue, Tokubetsu Jonin being red, and Jonin being black belts. So to expect that they would have learned to use their kekkai genkai in some unique way is a bit... I would consider it to be forsaking real world logic in order to pursue creativity. Even Neji, who at the time of his Chunin Exams in the series, used the Byakugan in an arguably "generic" way, and he was considered a genius among geniuses. Furthermore, these Chunin Exams should serve as a method of allowing the users to see the faults and weaknesses in simply using a generic version of their characters' kekkai genkai and jutsu, and that will prompt them to make beneficial changes, instead of forcing themselves to come up with something just so they can participate. A character should be honed through an experience, not just from racking the brain and coming up with something. In fact, I would even suggest allowing a small break in-between the second and third phase (or rather, the finals, just as it was in the canon) of the exams. The second would allow the users to see the strengths and weaknesses of their character, and they can understand what, in their own way, needs to be changed about their kekkai genkai in order to make it unique. In-story, the character would also come to this realization, and would use the time granted to hone their skills. The user and character will undergo changes, and the finals will better reflect these changes in who truly deserves to become a Chunin. All in all, this should also be a learning experience, not just a collaborative roleplay.