Board Thread:Rebirth: Story Time/@comment-2089817-20141103034110/@comment-973828-20141103134134

Agreed with Sei. There's no real main characters when you have an open collaboration like this. Although I don't think the explanation of the analogy adequately explains it, the idea is that there has to be some standard character or group of characters that all of our characters can connect to, either as allies or enemies, as a foundation. To use the World War II example, we all look to major countries like the U.S., Soviet Union, and Britain (and Commonwealth) as the foundation of the Allied Powers, but we are all playing countries more like the Netherlands, Greece, and Brazil: all who made contributions to the war effort but are seen more like additions than actually crucial to the story. Without a common recurring enemy: Germany, Italy, and Japan, villains would be more of a flavor of the month kind of deal and not taken seriously.