Land of Craters: Chapter One: Investigate the Empty


 * Notice: By entering this Arc you are here by faced under fair play, meaning there will be unbiased prejudice and equal rights to all those participating. Engage in conditions that are in character, and play in character. As of now, you are presently submitting to my GMing, by roleplaying in this arc you are permitting me to alter, change, or redirect the course of the individuals within said Arc, or prohibit any action that would alter the course of the plot by my definitions. Failure to concede will result in removal of those involved. Any sort of bias, prejudice, or meta gaming will result in immediate termination, on which I will not rethink. By entering this Arc, you understand that not all those who enter will survive, and the scenarios you have been given, will be taken, characters may, and will die. By entering this Arc you understand that you may not gain anything, but you also may gain untold treasures and a huge power in the turning point of the future Arcs. Good luck, and have fun.

Along the northern ridges of the village, lays many cliffs and rocky terrain, a coursing river flowing peacefully through the Land of Craters, a source of popular trade through the country. Fisheries lay along the entire river's course, with small fishing establishments placed near the river with small ships that now lay dormant. The wind is silent, though on the horizon, one can see the roaring clouds of black, a lightning storm that was steadily approaching the eastern border of the Land of Craters. There lays plenty of houses scattered in the forests that lay between the rocky cliffs and coursing streams that branch off the northern lands. Small craters dot the entire land, as far as the eye can see. To varying degrees, their sizes appear. A former shinobi outpost lays dormant, ever still, surrounded by still lit campfire, smoldering down to ash over the course of the day. Once roads and paths dragged their course through the village, The further one's eyes look, one will see the capital, laying dead center of the nation, large craters pocketing it, evident devestation, as if someone had plucked it from existence.

To the east, the rolling crowds bellow and howl, the violent hum of lightning webbing the heavens. A danger to reach the village soon, it's incoming torrent could remove traces of what occurred down below, how long would it take before the rain washes away evidence and hints at what happened here - and who may have done it. The terrain of the east is mostly forests, with a series of small cities laying within relative distance of eachother. Two of the cities seem to have faced wear and tare, a large crater blowing apart the center of one of them. What will the ruins contain? Entries to the mines seem to be heavily based in the East and South, and one can see that there lay some even to the West, all of these intersecting at one point. Excavation posts lay directly to the east.

To the west lays a single outpost, conjoined with many paths that seems to act as a hub of some sort. The surrounding forest of the entire west is seemingly dead, all green life of the trees and grass turned a pale, sickly grey and unhealthy tone. The wood of the trees look as though it were covered in ash, as if a horrible fire had taken place there, and this fire took the same pattern as one of the many craters - a perfect circle that seemed to contain much of the western half of the Land of Craters.

On the south, one will find a border village, nestled perfectly, and perfectly untouched, though the eerie silence of the entire nation seemed to still befall it. The Land of Craters southern terrain looks as though many had attempt to flee. Scattered carriages block the many roads, the watch towers fallen across the the area, offering many a footing on the created roads to be littered with dangerous debris. What had they tried to escape? Why all together...? As one goes deeper, they'd see the silent and beautiful landscape, and one could understand why everyone took the road. The south were laden with towering trees that dwarfed many of even the tallest village buildings, all of them as close as one could get to eachother - their roots entangling and linking together. And though one could suspect life were in this region, one would be met with a harrowing sense of emptiness... a deep rift between the life it seemed to portray.

The air is thick, humid, as it usually would be for a nation as the Land of Craters, perfectly placed and at the inter-mid of seasons, weather change was bound to occur. As you enter the Land, you immediately notice the change in the taste of the air, it was stagnant, as if the Land of Craters had been trapped in a box for a very long time, and was just now getting it's taste of fresh clean air. If one were tapped into the spiritual realm, one would hear a white noise, as if connecting with a veil of static, as if all the lives that used to exist here... were taken away, and kept quiet.


 * All life seems still... snuffed out in a single night - it was just as you were told and heard. What could have happened here...? What could possibly lay here? Investigate and find out what you were here to discover! Time is of the essence, and it would be of no surprise if others were here to investigate as well. Potential to exploit your opposition lays with in sabotage.

The North
Those who come from the North, arrive at 12:30 P.M

Sannoto Family
''On the broken path, the family reaches a path that is well ridden, branching off into many others. Choose wisely.''

Enter the Mute Mulberry
''As you tread the forest paths, you notice the distinct lack of noise, no rustling of leaves, no breeze, only... hush.''

Cloudy Days
You are off road, and making your way through the rocky terrain, closest to the river, a small settlement can be seen in the distance from your location.

The South
Those who arrive from the South, arrive at 12:30 P.M

'Supply' Caravan, the Agent
''The carriage you arrived in is having difficulty making it through the treacherous path laden with fallen carriages. Crates, luggage, all sorts of debris. A fallen watch tower hangs atop a tree, creaking as it struggled to fall, caught by branches.''

Drizzling Rain
Your path has lead you through the thick trees, the air is thick here, and you can smell the tinge of rot in the distance - the scent of an empty forest.

The East
Those who arrive from the East, arrive at 12:00 P.M

The Flying Ace
Sight of thunderstorms coming towards you, the gusts in the heavens are picking up, and clouds are now trickling beneath your vision, misting your view of the Land.

Arihant Flight
''The clouds are more distant to you, small black dots appear within the cloud whenever you see lightning web between them. The spiritual hum of the Land, is devoid, pained but quiet.''

Black Ops Ascends
Sight of thunderstorms coming towards you, the gusts in the heavens are picking up, and clouds are now trickling beneath your vision, misting your view of the Land.

The Traveler Sage
''You walk across the rocky terrain, and you come face to face with a small ravine, in which a rickety bridge crosses over. Going around would take too long, and going over would require flight. Going down is an option... but the tributary connects with the river to the north, and is flowing rapidly, dangerous rocks form like jagged teeth. Your eyes catch sight of an excavation and mining point.''

The West
Those who arrive from the west, arrive at 12:00 P.M

Faltering Leaves
''Your squad arrives at one of the small outposts, broken down but still standing. Life was once flowing through here on a daily basis, and you are sure others might have arrived nearby.''

Shifting Sands
You are at one of many paths, on a beaten road, choose wisely, to the left, you go to the dead forest, to the right, you hear the sound of rushing water.

The Mist Enters
Walking the path of the dead forest, you feel an air of tension around you.

Missing-Nin Engage
You have made it through the dead forest, and your path seems to die suddenly, a settlement can be seen in the distance.