Talk:Naruto Shippuden: World's Strongest

Playing The Game
Here, is basically the instruction manual of how to play the game:

Of course, it will be roleplay styled, however, there are many different things that must be met, inorder to get a win. In a normal roleplay, it's usually a straight out fight, or until their chakra runs out (which never happens). This, is to prevent these seemingly never ending fights:

Each character if limited to three actions per turn (post). These actions are: Movement, Defense/Attack, and Support Usage. While these are the three actions, the user doesn't necessarily have to use all three of these actions. Instead, lets just say the user wants to attack all three of their actions, then they are free to do so. However, you cannot use support three times, only twice, seeing as to how you have only two support anyway. Why is it set to only three? It's to give the opponent and even chance, rather than constant attacks. Down below, I will explain the functions of these actions, and etc.

Movement: By movement, I don't mean basic walking. I mean things that would possibly cost chakra, or concentration to do. Examples of what I mean are; Water Surface Walking Practice, Tree Climbing Practice, etc.

Defense: Defense, is defending against an opponents attack. Simple. You can use any form of defense, just make sure it is stated in the turn, that it is indeed a defense. Defense can be from setting up walls, or even creating armour. This is not like the anime to where you come into the battle with the Sand Armor Active. In game, you will actually have to waste a action on setting up the armor.

'Attack: Attack is exactly what it says...an attack. You will have to use your actions wisely if one wishes to land blow effectively.

Support: Ah yes, I know you were indeed wondering how in the hell I would do this. Well it's simple. You have to support characters. You use one support character, that is an action. You use the other support, that is now two actions, leaving you with one. Well all know there is the Team Ultimate...and using this, counts for all three of your actions, in just one turn. In the games, there is a certain amount of time before you can use them again. Here, I'm gonna set it to a one turn delay, before you can use it again.

Now inorder to win the fight, you have to land seven solid blows on your opponent.

Here is probably what you were waiting for:

Ultimate Jutsu: You can use your ultimate jutsu, after seven turns within the battle. This is so that the user, doesn't go around popping off their ultimate's instantly. The ultimate counts a four solid hits.

Team Ultimate: The team ultimate can be used 12 turns into the fight, after both of the supports has been used twice. If the opponent is hit by a team ultimate, it is a certain win.

Quick Awakening: Can be used instantly, but only lasts for three turns, and taking a two turn cool down.

Awakening: After twenty turns, the user can activate their awakening, lasting for 6 turns, with a 8 turn cool down.

That's pretty much all, please be sure to keep up with this page for any updates.

REMINDER: Please remember, actions and turns are two DIFFERENT things. Also if one doesnt use all three of their actions in their turn, they DO NOT carry over to the next turn.

This system was completely thought of by User:EmperorSigma, using the help of the actual video games.