User blog comment:AbysmalShadows/Abysmal's Guide to Combat/@comment-4869113-20141208014800

Hmm, I've never had an experience with narrative roleplay, but it seems like you could do a lot more than just the traditional competitive battles where you're trying to win rather than make a story. But, yeah. I like the example you give above; the showing vs telling which has really peaked my interest. I'll try to give it a go, but it's a lot harder than it looks. What do you suggest to help people show more than tell? What steps do you go through? Or do you just do it?