User blog comment:Chrono Nexus/The Chunin Exams/@comment-2089817-20130428092723/@comment-3454557-20130428121650

That's nice in theory, but we've all seen just what kind of learning experience duplicating canonical KG has turned out to be. Lots of Neji, Sasuke, and other KG character-clones running around, very little in the way of understanding those abilities or creativity. As users make up their own KG, or hell, don't and just come up with non-KG talents and abilities, they'll come to learn the breadth and depth of their characters.

Logic is nice, but I'm disregarding it in favor of a colorful and varied caste of innovative characters. It won't kill people to think up something new, and in fact I think it will teach them alot about Naruto by taking things back to basics.

I will consider the training in between phase 2 and phase 3... I might allow a single "power-up" to be selected for a character if the user supplies a training sequence in decent detail. But I won't let it slow down the event to the point of impacting play. Allowing the specifics to derail the wider event, and steal the momentum and action, is why most Play-by-Post games fail in my experience.