Talk:Naruto: Rift of Worlds/@comment-2185383-20151122164524

Like always, my problem with these types of collabs is that they seem purely competitive in nature (unless you're actually planning to have it being story driven), which doesn't sit well with freeform writing. I mean, even if people do reach a compromise (if they do), it's usually not that fulfilling because there's no story besides who becomes the champion of the tournament. For these types of roleplays to be actually enjoyable, you'd need actual RPG mechanics, usually the tabletop type like Dungeons&Dragons (more combat oriented) or Legend of the Five Rings (combat, social interactions, exploring... recently got into this one and I'm having a blast), and most likely a real Game Master.

I'd say it's not impossible to devise some sort of mechanics for these types of collabs, but it'd require a lot of commitment from the community, as well as an experient tabletop roleplayer for it to be feasible in the least, and that's not accounting for the amount of crazy shit you can do in the Narutoverse.