Hero Rings

The Hero Rings (Ketsuwa,傑輪) are special set of rings that were lost artifacts of the Sage of Six Paths, Hagoromo Ōtsutsuki. Each ring holds one or more special abilities. There are a total of 10 rings. Shinzen found 2 rings in a hidden temple, the others were scattered throughout the shinobi world. He had acquired them all. Here are a list of the rings and their abilities:


 * Remaker (Lime-Green ring worn on the right thumb): This Ring allows the wielder to manipulate the atomic and molecular structures of matter. It cannot transmute elements or affect objects encased in force or energy fields.
 * Poison Gas – The weilder may transform the surrounding air into a Toxic gas.


 * Solidify Gas – The wielder may solidify the air around opponents, encasing them in blocks of cement-like material.


 * Rearrange costume and/or alter appearance.


 * Influence (Golden ring worn on the right index finger): This Ring allows the wielder to generate and project various beams of concussive force.


 * Force Blast (Electron Beam, Neutron Beam) – The wielder may project blasts of concussive energy.


 * Sonic Beam – The wielder may project waves of high-intensity sound.


 * Spin (Blue ring worn on the right middle finger): The ring causes the air to move about at high speed in a vortex. The vortex can be used as an offensive weapon, as a means of levitating objects, or as a means of propelling the ring's wearer through the air.


 * Spectral (Red ring worn in the right ring finger): This ring allows the wielder to project a beam of energy capable of destroying the bonds between the atoms and molecules, causing inanimate objects to disintegrate. This ring must recharge for 3 minutes after each use.


 * Nightbringer (Black ring worn in the right little finger): This Ring allows the wielder to create an area of darkness, presumably using Darkforce energy to do so. This ring also allows the wilder to phase through objects as the user can have it's body in another dimension.


 * Daimonic (Silver ring worn in the left thumb): This ring allows the wielder to generate and manipulate various forms of electromagnetic energy.


 * Light Burst – The wielder may generate bursts of high intensity light to blind opponents.


 * Gravity Field – The wielder may encase opponents in a field of heavy gravity, pinning them to the surfaces.


 * Magnetic Levitation – The wielder may utilize electromagnetic fields to levitate and manipulate objects.


 * Image Projection – The wielder may project holographic illusions. He can also produce multiple images to confuse an opponent, or make a substantially larger version of himself.


 * Incandescence (golden worn in the left index finger): This ring allows the wielder to project blasts of infrared to produce flame or ignite combustible materials.


 * Mento (Orange ring worn in the left ring finger): This ring magnifies the wielder’s psionic energies, allowing him to mentally manipulate the thoughts and actions of others.


 * Mental Illusions – The wielder may psionically generate illusions within the minds of others. These illusions are very realistic and are capable of affecting all of the senses (vision, hearing, taste, touch and smell).


 * Mental Paralysis – The wielder may psionically manipulate the minds of others, temporarily paralyzing them.


 * Lightning (Light blue ring worn in the left middle finger): This ring allows the wielder to project blasts of Electrical Energy.


 * Zero (White ring worn in the left little finger): This ring allows the welder to project waves of up intense cold and ice, including trapping foes in ice blocks and sheaths.